Challenge Settings Hero

Challenge Settings

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Team Configuration

Configure the number of MVPs and Draft Picks for this challenge. MVPs are worth 2 castaway units each. Maximum total is 8 units, minimum is 1. Default: 2 MVPs + 4 Draft Picks = 8 units.

8 / 8
Exiling Enabled
When enabled, the last Draft Pick is exiled (scores ×0 but can be swapped in/out).
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Start Episode

Choose the earliest episode that counts for this challenge. The minimum viable episode is always the next episode.

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Wagering

Enable or disable wagering for this challenge. Specific odds, cutoffs, and limits are configured separately for each wager type below. Site default: wagering enabled.

Elimination Wager

Coaches bet on which castaway gets eliminated. Site defaults: last allowed Final 6, odds +100, minimum 1 pt, no cap.

Minimum points required to place an elimination wager (default: 1).
Leave blank for no cap. If set, coaches cannot wager more than this per episode.

Immunity Wager

Coaches bet on which castaway wins immunity. Site defaults: last allowed Final 6, odds −200, minimum 1 pt, no cap.

Minimum points required to place an immunity wager (default: 1).
Leave blank for no cap. If set, coaches cannot wager more than this per episode.

Grenade Rule

The Grenade Rule penalizes tribes that draft the first eliminated castaway. Configure whether this rule is active, the penalty type, and conditions that can prevent or remove the penalty.

Enable Grenade Rule

Penalty Settings

Dodge

If the first eliminated castaway is on your bench (Exiled slot), the grenade will not trigger.

Defusal Conditions

By default, if ANY selected condition is met at the end of the season, the grenade is defused. Toggle "Require all selected conditions" below to instead require every selected condition to be met.
When on, every selected condition below must evaluate true to defuse. When off (default), any one selected condition defuses.

Game-outcome condition (choose one or leave all unchecked)

These three conditions overlap (the winner is also a finalist, etc.) — only one can be selected at a time.

Defusal Reward

If the grenade is defused, the tribe earns bonus points.

Paid Defusal

Lets coaches holding a grenade optionally commit the cost below in advance — a hedge bet. They must decide before the deadline (below), not after the finale. Paid defusal does not grant the Defusal Reward.
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Self Draft

When enabled, coaches in this challenge can pick their own tribe instead of relying on the commissioner to assign teams via Manual Draft or Live Draft. Each coach will see a "Pick Your Tribe" button on the challenge page.

Allow coaches to pick their own tribe
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Tribe Swap

Control whether coaches can swap (trade) castaways between tribes, whether eliminated castaways can be included in swaps, and the last point in the game where tribe swapping is allowed. Site default: swaps are disabled at Final 6.

Allow tribe swapping

Swap Rules

When enabled, coaches can include eliminated (voted out) castaways in tribe swap proposals.
Tribe swapping will be disabled once this many (or fewer) castaways remain in the game.
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Point Values

Customize the point value for each scoring category. Leave a field blank to use the default value.

Challenges

Advantages & Idols

Voting

Game Milestones

Consolation & Punishment

Eliminations

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