Team Configuration
Configure the number of MVPs and Draft Picks for this challenge. MVPs are worth 2 castaway units each. Maximum total is 8 units, minimum is 1. Default: 2 MVPs + 4 Draft Picks = 8 units.
Start Episode
Choose the earliest episode that counts for this challenge. The minimum viable episode is always the next episode.
Wagering
Enable or disable wagering for this challenge. Specific odds, cutoffs, and limits are configured separately for each wager type below. Site default: wagering enabled.
Elimination Wager
Coaches bet on which castaway gets eliminated. Site defaults: last allowed Final 6, odds +100, minimum 1 pt, no cap.
Immunity Wager
Coaches bet on which castaway wins immunity. Site defaults: last allowed Final 6, odds −200, minimum 1 pt, no cap.
Grenade Rule
The Grenade Rule penalizes tribes that draft the first eliminated castaway. Configure whether this rule is active, the penalty type, and conditions that can prevent or remove the penalty.
Penalty Settings
Dodge
Defusal Conditions
By default, if ANY selected condition is met at the end of the season, the grenade is defused. Toggle "Require all selected conditions" below to instead require every selected condition to be met.Game-outcome condition (choose one or leave all unchecked)
These three conditions overlap (the winner is also a finalist, etc.) — only one can be selected at a time.Defusal Reward
Paid Defusal
Self Draft
When enabled, coaches in this challenge can pick their own tribe instead of relying on the commissioner to assign teams via Manual Draft or Live Draft. Each coach will see a "Pick Your Tribe" button on the challenge page.
Tribe Swap
Control whether coaches can swap (trade) castaways between tribes, whether eliminated castaways can be included in swaps, and the last point in the game where tribe swapping is allowed. Site default: swaps are disabled at Final 6.
Swap Rules
Point Values
Customize the point value for each scoring category. Leave a field blank to use the default value.