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Fantasy House Rules

[1.0 Game Play]

Welcome to Fantasy House—where strategy meets the thrill of Big Brother! If you love analyzing the game, making predictions, and competing with friends, this is the game for you. Here is what you need to know before signing up:

A note on time tracking. Fantasy House measures progress in elimination cycles, not episodes. Big Brother typically airs three times a week (Sunday at 9 PM ET, Wednesday at 8 PM ET, and Thursday's live eviction at 8 PM ET), but the schedule isn't always consistent — and live feeds reveal upcoming events long before they air. Each elimination cycle ends with that week's Thursday eviction episode. All lineup picks, trades, jury/finale picks, and HOH/Veto wagers for the upcoming cycle must be submitted before Thursday's eviction episode airs—at which point the current cycle ends and the next one begins. The only setting you make for the current (about-to-end) cycle is your Elimination Wager, since Thursday's eviction is broadcast live with no spoiler risk.

[1.1 - General Overview]

Coaches will start by selecting MVPs from the pool of houseguests competing in the latest season of Big Brother. Coaches will then draft a team with their league from the same pool of houseguests. After the jury is formed and again leading up to the finale, coaches will make Jury and Finale predictions which award points for being correct!

Each elimination cycle, coaches will set their lineup, choosing which houseguests to keep active and which to exile. Their ACTIVE houseguests will earn or lose points based on their actions in the game as detailed in the rules below. If coaches are unhappy with their team, they can get in contact with other league members and work out a trade! Trade MVPs AND/OR draft picks and make the best team possible! As long as they have a positive amount of total points going into the cycle, coaches may choose to place a wager. Wager on the upcoming eviction, or predict who wins HOH or Veto. Lastly, if coaches draft the houseguest who is eliminated first in the season, their team may receive a "Grenade" that can have severe consequences.

[1.2 - "MVP" SELECTION]

Before the draft, coaches are required to make their "Most Valuable Player" selections. By default this is two MVPs per coach, but commissioners can configure this from 0 to 4 in private challenges (Challenge Settings → Team Configuration). Each pick can be any houseguest, and coaches cannot pick the same houseguest twice. MVP points are worth double. Coaches cannot exile an MVP (put them on their bench).

[1.3 - Draft]

Following MVP selection, the draft order will be randomized. The draft will be serpentine, so if coaches pick first in the first round, they pick last in the next round, first in the round after that and so on. Every houseguest can only be picked once by each coach and coaches cannot draft someone who they chose as their MVP. By default each coach has 4 draft picks, but commissioners can configure this from 0 to 8 in private challenges (the total of (MVP Count × 2) + Draft Pick Count is capped at 8). The number of copies of each houseguest in the draft pool depends on the number of coaches drafting and follows the same logic described on the How to Host a Draft page.

Self Draft: An alternate draft mode where every coach picks their own team via a "Pick Your Team" button at their own pace—no live lobby and no manual entry by the commissioner. Public challenges always use Self Draft (it's the only way teams get filled there). In private challenges, Self Draft is optional and is enabled by the commissioner in Challenge Settings.

[1.4 - Jury & Finale Pick]

Once the jury is formed, coaches will have an elimination cycle to make a Jury pick—predicting who they think is going to win the game based on jury sentiment and edit. Coaches will do the same the cycle leading up to the finale. Jury and Finale picks do not earn coaches points like their draftees and MVPs do. If a coach's Jury and/or Finale pick is correct, they simply get points for being correct.

If a coach hasn't made their Jury or Finale pick by the time that cycle's Thursday eviction episode airs, the system auto-assigns a random houseguest still in the game as the pick.

[1.5 - Setting Lineups Per Elimination Cycle]

MVPs will earn and lose points for their teams without their coaches having the option to exile them for the upcoming cycle. Draft picks are a different story! By default, each elimination cycle coaches will be required to determine which of their draft picks are active and which one will be exiled (also known as on their bench). Their active houseguests will count towards their total score while their exiled houseguest will not. Coaches may put houseguests that are out of the game in an active spot and vice versa as a tactic.

Exiling can be turned off. Commissioners of private challenges can disable the Exiling rule (Challenge Settings → Team Configuration). When off, every draft pick is active and there is no exiled slot to manage.

Lock window. Lineup picks, trades, and wagers all lock at 8 PM Eastern when the elimination cycle's Thursday eviction episode begins its live broadcast. Submit your changes for the upcoming cycle before that Thursday airing—live feeds give away upcoming HOH and Veto outcomes, so locks are tied to the broadcast cycle boundary, not the off-camera events themselves.

[1.6 - Trades]

Trades allow coaches to trade away MVPs and Draft Picks on their team for MVPs and Draft Picks on other teams, offering strategic flexibility. All trades must adhere to the following rules:

Team Structure
Trade Rules
[1.7 - Wagering]

Feeling confident in your Big Brother instincts? As long as your team has positive points, you can place wagers on upcoming events. There are three wager types in Fantasy House: Elimination, HOH, and Veto.

All three wagers are due before Thursday's eviction episode airs. The Elimination wager is for the current elimination cycle (the one ending that Thursday). The HOH and Veto wagers are for the next cycle—HOH is decided immediately after Thursday's live eviction episode (off-camera, but the winner surfaces on the live feeds shortly after), and the Veto comp happens off-camera on Saturday with its outcome inferable from the feeds in the days before Wednesday's episode airs. Locking both wagers at Thursday's eviction broadcast keeps the game honest.

Elimination Wagering
HOH Wagering
Veto Wagering
Odds & Rules
[1.8 - Grenade Rule]

The Grenade Rule adds high stakes to first-cycle drafting. If you draft the houseguest who is the first boot (eliminated first in the season), your team receives a "Grenade" that can severely impact your final standing—unless you meet certain conditions to defuse it.

Receiving a Grenade
Grenade Effects
Defusing the Grenade

Your commissioner enables one or more of the conditions below. By default, meeting any single enabled condition defuses your grenade. Your commissioner can also turn on "Require all selected conditions", in which case every enabled condition must evaluate true for you to defuse.

The first three conditions (Winner / Jury vote / Finalist) overlap (the winner is also a finalist, etc.) — only one of those three can be selected at a time. Jury and Finale are independent and can both be enabled.

Defusal Reward (optional)

If your commissioner has enabled the Defusal Reward, condition-defusing your grenade also grants you bonus points (commissioner-configured). The reward only fires for condition-defusal, not for paid defusal (below).

Paid Defusal (optional, hedge bet)

If your commissioner has enabled Paid Defusal, you can pay a fixed cost (commissioner-set; default is half the Point Loss penalty) before a deadline to lock in defusal regardless of the season's outcome. Paid Defusal is a hedge—the cost is deducted whether or not your grenade would have ended up defused another way, so coaches typically use it when their condition-based defusal looks unlikely.

Standings Behavior
Configuration

Your commissioner can enable or disable the Grenade Rule and customize all of the above settings in private challenges. Public challenges offer the Grenade Rule with standard default settings only (paid defusal disabled). Check your challenge settings or standings page to see if the Grenade Rule is active and what conditions apply.

[2.0 - Points]

[2.1 - Challenges]
[2.2 - Advantages & Powers]
[2.3 - Voting]
[2.4 - Surviving]
[2.5 - Consolation & Punishment]

When a houseguest quits, is medevaced, or is otherwise removed from the game, two additional point categories apply: Consolation compensates the rest of that houseguest's team (who lost the chance to vote them out and earn correct-vote points), and Punishment penalizes the houseguest who left (who skipped the consequences of being voted out).

Consolation Points (awarded to team members of the houseguest who left)
Punishment Points (assessed against the houseguest who quit / was medevaced / was removed)
[2.6 - Placement]
[2.7 - Jury & Finale Pick]
[2.8 - Custom Point Values]

Commissioners can override scoring on private challenges. (Public challenges always use the standard point values.)

Custom Point Values
Other Things to Know About Scoring

[3.0 - Clarifications]

[3.1 - Miscellaneous]

Points are awarded on an INDIVIDUAL basis. Even though at certain points in the game, an entire side of the house may "win" a category, it is important to know that points are NOT awarded to teams—they're awarded to the individual houseguests on each team's roster.

[4.0 Tiebreakers]

In the event of a tie, the following tie breakers will be used in order as necessary across each tied coach's full roster (MVPs + draft picks):

  1. Best Placement of a coach's finishing houseguests when added together
  2. Least amount of votes against across their roster
  3. Highest number of correct votes across their roster
  4. HOH wins across their roster
  5. Veto wins across their roster

[5.0 Game Modes]

All of the gameplay rules above apply to both of the modes below. Configurable settings (described above as "default" values) only apply to private challenges; public challenges always use the defaults. More game modes will be added here in the future.

[5.1 - Private Challenges (within Leagues)]

Private challenges live inside a League, which is a group of coaches you create or join by invitation. The league's owner creates one challenge per Big Brother season, invites coaches, and configures the rules. The owner can also promote other members to co-commissioner, which grants them most of the owner's powers except deleting the league and transferring ownership.

[5.2 - Public Challenges]

Public challenges are open, site-wide buckets that any coach can join—no league or invite required. They use the site's default rules and have no commissioner; what you join is what you get.

We hope you enjoy our game and we are always looking to improve it!

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