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Fantasy Tribes Rules

[1.0 Game Play]

Welcome to the Fantasy Tribes—where strategy meets the thrill of Survivor! If you love analyzing the game, making predictions, and competing with friends, this is the game for you. Here is what you need to know before signing up:

[1.1 - General Overview]

Coaches will start by selecting MVPs from the pool of castaways competing in the latest season of Survivor. Coaches will then draft a tribe with their league from the same pool of castaways. At the merge and finale, coaches will make Edgic and Finale predictions which award points for being correct!

Each week, coaches will set their lineup, choosing which castaways to keep active and which to exile. Their ACTIVE castaways will earn or lose points based on their actions in the game as detailed in the rules below. If coaches are unhappy with their tribe, they can get in contact with other league members and work out a tribe swap! Trade MVPs AND/OR draft picks and make the best tribe possible! As long as they have a positive amount of total points going into the week, coaches may choose to place a wager. Wager on which castaway is getting eliminated, or (after the merge) predict who wins immunity. Lastly, if coaches draft the castaway who is eliminated first in the season, their tribe may receive a "Grenade" that can have severe consequences.

[1.2 - "MVP" SELECTION]

Before the draft, coaches are required to make their "Most Valuable Player" selections. By default this is two MVPs per coach, but commissioners can configure this from 0 to 4 in private challenges (Challenge Settings → Team Configuration). Each pick can be any castaway, and coaches cannot pick the same castaway twice. MVP points are worth double. Coaches cannot exile an MVP (put them on their bench).

[1.3 - Draft]

Following MVP selection, the draft order will be randomized. The draft will be serpentine, so if coaches pick first in the first round, they pick last in the next round, first in the round after that and so on. Every castaway can only be picked once by each coach and coaches cannot draft someone who they chose as their MVP. By default each coach has 4 draft picks, but commissioners can configure this from 0 to 8 in private challenges (the total of (MVP Count × 2) + Draft Pick Count is capped at 8). The number of copies of each castaway in the draft pool depends on the number of coaches drafting and is detailed on the How to Host a Draft page.

Self Draft: An alternate draft mode where every coach picks their own tribe via a "Pick Your Tribe" button at their own pace—no live lobby and no manual entry by the commissioner. Public challenges always use Self Draft (it's the only way tribes get filled there). In private challenges, Self Draft is optional and is enabled by the commissioner in Challenge Settings.

[1.4 - Edgic & Finale Pick]

After the Mergatory episode (once everyone has their merge buffs), coaches will have a week to make an Edgic pick. Inspired by the formulas used by Edgic on reddit where they analyze the editing done by Survivor production, coaches will decide who they think is going to win the game. Coaches will do the same the week leading up to the finale episode or episodes. Edgic and Finale picks do not earn coaches points like their draftees and MVPs do. If a coach’s Edgic and/or Finale pick is correct, they simply get points for being correct.

If a coach hasn't made their Edgic or Finale pick by the time that episode airs, the system auto-assigns a random castaway still in the game as the pick.

[1.5 - Setting Weekly Lineups]

MVPs will earn and lose points for their tribes without their coaches having the option to exile them for the upcoming episode. Draft picks are a different story! By default, each week coaches will be required to determine which of their draft picks are active and which one will be exiled (also known as on their bench). Their active castaways will count towards their total score while their exiled castaway will not. Coaches may put castaways that are out of the game in an active spot and vice versa as a tactic.

Exiling can be turned off. Commissioners of private challenges can disable the Exiling rule (Challenge Settings → Team Configuration). When off, every draft pick is active and there is no exiled slot to manage.

Lock window. Lineup picks, tribe swaps, and wagers all lock when the episode airs in the U.S. Eastern time zone (the airing window runs from 8 PM to 3 AM Eastern). Plan your changes accordingly if you live in another time zone.

[1.6 - Tribe Swapping]

Tribe Swapping allows coaches to trade away MVPs and Draft Picks on their tribe for MVPs and Draft Picks on other tribes, offering strategic flexibility. All tribe swaps must adhere to the following rules:

Tribe Structure
Tribe Swap Rules
Where to Tribe Swap

The Tribe Swap workspace has four tabs: Propose Swap (build and send a new offer), Sent Requests (cancel pending offers you sent), Received Requests (accept or decline incoming offers), and History.

[1.7 - Weekly Wagering]

Feeling confident in your Survivor instincts? As long as your tribe has positive points, you can place weekly wagers on episode outcomes. Wager on eliminations throughout the season, or predict immunity winners once individual challenges begin at the merge. Wagers lock when the episode airs on the east coast.

Elimination Wagering
Immunity Wagering
Odds & Rules
Where to Place & View Wagers
[1.8 - Grenade Rule]

The Grenade Rule adds high stakes to Episode 1 drafting. If you draft the castaway who is the first boot (eliminated first in the season), your tribe receives a "Grenade" that can severely impact your final standing—unless you meet certain conditions to defuse it.

Receiving a Grenade
Grenade Effects
Defusing the Grenade

Your commissioner enables one or more of the conditions below. By default, meeting any single enabled condition defuses your grenade. Your commissioner can also turn on "Require all selected conditions", in which case every enabled condition must evaluate true for you to defuse.

The first three conditions (Winner / Jury vote / Finalist) overlap (the winner is also a finalist, etc.) — only one of those three can be selected at a time. Edgic and Finale are independent and can both be enabled.

Defusal Reward (optional)

If your commissioner has enabled the Defusal Reward, condition-defusing your grenade also grants you bonus points (commissioner-configured). The reward only fires for condition-defusal, not for paid defusal (below).

Paid Defusal (optional, hedge bet)

If your commissioner has enabled Paid Defusal, you can pay a fixed cost (commissioner-set; default is half the Point Loss penalty) before a deadline to lock in defusal regardless of the season's outcome. Paid Defusal is a hedge—the cost is deducted whether or not your grenade would have ended up defused another way, so coaches typically use it when their condition-based defusal looks unlikely.

Standings Behavior
Where to Find the Grenade Page

A dedicated Grenade page shows the rule configuration, your status, the current paid-defusal window, the Pay-to-Defuse button, and the list of other coaches in the challenge holding a grenade.

Configuration

Your commissioner can enable or disable the Grenade Rule and customize all of the above settings in private challenges. Public challenges offer the Grenade Rule with standard default settings only (paid defusal disabled). Check your challenge settings or standings page to see if the Grenade Rule is active and what conditions apply.

[2.0 - Points]

[2.1 - Challenges]
[2.2 - Advantages & Idols]
[2.3 - Voting]
[2.4 - Surviving]
[2.5 - Consolation & Punishment]

When a castaway quits, is medevaced, or is otherwise removed from the game, two additional point categories apply: Consolation compensates the rest of that castaway's tribe (who lost the chance to vote them out and earn correct-vote points), and Punishment penalizes the castaway who left (who skipped the consequences of being voted out).

Consolation Points (awarded to tribe members of the castaway who left)
Punishment Points (assessed against the castaway who quit / was medevaced / was removed)
[2.6 - Edgic & Finale Pick]
[2.7 - Redemption Island, EOE or any other type of returning]
[2.8 - Custom Point Values]

Commissioners can override the scoring above on private challenges. (Public challenges always use the standard point values.)

Custom Point Values
Other Things to Know About Scoring

[3.0 - Clarifications]

[3.1 - Survivor Auctions]

Survivor Auctions produce no points as it is too subjective of an event to determine who won or lost. Points for obtaining an advantage still happen if a castaway obtains one through an auction. They just would not get points for winning an auction.

[3.2 - Miscellaneous]

Points are awarded on an INDIVIDUAL basis. Even though at certain points in the game, an entire Tribe will win a category, it is important to know that points are NOT awarded to Tribes.

[4.0 Tiebreakers]

In the event of a tie, the following tie breakers will be used in order as necessary across each tied coach's full roster (MVPs + draft picks):

  1. Best Placement of a coach's finishing castaways when added together
  2. Least amount of votes against across their roster
  3. Highest number of correct votes across their roster
  4. Individual Immunity challenges won across their roster

[5.0 Game Modes]

All of the gameplay rules above apply to both of the modes below. Configurable settings (described above as "default" values) only apply to private challenges; public challenges always use the defaults. More game modes will be added here in the future.

[5.1 - Private Challenges (within Leagues)]

Private challenges live inside a League, which is a group of coaches you create or join by invitation. The league's owner creates one challenge per Survivor season, invites coaches, and configures the rules. The owner can also promote other members to co-commissioner, which grants them most of the owner's powers except deleting the league and transferring ownership.

[5.2 - Public Challenges]

Public challenges are open, site-wide buckets that any coach can join—no league or invite required. They use the site's default rules and have no commissioner; what you join is what you get.

We hope you enjoy our game and we are always looking to improve it!

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